Author: A Murphy's Military Law

Smart bombs have bad days too.

The one item you need is always in short supply.

No matter which way you have to march, its always uphill.

If you are short of everything except enemy, you are in combat.

Whenever you have plenty of ammo, you never miss; whenever you are low on ammo, you can't hit the broad side of a barn.

When both sides are convinced they are about to lose, they're both right.

Suppressive fires – won’t.

If your advance is going well, you are walking into an ambush.

Field experience is something you never get until just after you need it.

Any ship can be a minesweeper… once.

All battles are fought at the junction of two or more map sheets… printed at different scales.

We are not retreating, we are advancing in another direction.

The complexity of a weapon is inversely proportional to the IQ of the weapon's operator.

The enemy invariably attacks on one of two occasions:
1. When you’re ready for them. 2. When you’re not ready for them.

Neutral countries – aren’t.

Try to look unimportant, because the bad guys may be low on ammo and not want to waste a bullet on you.

A Purple Heart just proves that were you smart enough to think of a plan, stupid enough to try it, and lucky enough to survive.

Don’t draw fire, it irritates the people around you.

If only one solution can be found for a field problem, then it is usually a stupid solution.

Don’t look conspicuous – in the combat, it draws fire; out of the combat zone, it draws sergeants.

Radios will fail as soon as you need fire support desperately

Corollary: Radar tends to fail at night and in bad weather, and especially during both