Subject: Murphy’s Laws

Murphy’s Laws:

Various “laws,” axioms, principles and observations that usually convey a cynical view of life and an underlying sense of futility. Most do not prove, or even explain anything, but rather simply state a maxim – usually that things will go wrong.

A malfunctioning car will stop displaying symptoms of imminent breakdown when driven to within one-quarter mile of a garage.

A crisis is when you can't say "let's forget the whole thing."

A pair of scissors should be a true pair; the second pair is to be used in place of the pair that is never where it is always supposed to be.

When no viable candidate exists, someone will nominate a Kennedy.

Being in politics is like being a football coach: you have to be smart enough to understand the game and dumb enough to think it’s important.

If not controlled, work will flow to the competent man until he submerges.

The repairman will never have seen a model quite like yours before.

Three hours a day will produce as much as a man ought to write.

In order for something to become clean, something else must become dirty.

You can't fall off the floor.

Never forget that your weapon was made by the lowest bidder.

You can fool some of the people all of the time and all of the people some of the time, and that is sufficient.

Every instructor assumes that you have nothing else to do except study for that instructor’s course.

There is no job so simple that it cannot be done wrong.

1. All's well that ends.
2. A penny saved is a penny.
3. Don't leave things unfinishe

If you don't say it, they can't repeat it.

You can get everything dirty without getting anything clean.

Once the pin is pulled, Mr. Grenade is not our friend.

Whenever you decide to take the kids home, it is always five minutes earlier that they break into fights, tears, or hysteria.

Once a dish is fouled up, anything added to save it only makes it worse.

No matter how thin you slice it, it's still baloney.