Subject: Murphy’s Laws

Murphy’s Laws:

Various “laws,” axioms, principles and observations that usually convey a cynical view of life and an underlying sense of futility. Most do not prove, or even explain anything, but rather simply state a maxim – usually that things will go wrong.

Computing power increases as the square of the cost; if you want to do it twice as cheaply, you have to do it four times slower.

Things equal to nothing else are equal to each other.

The more you sweat in peace, the less you bleed in war.

The less you know about an opportunity, the more attractive it is.

If it would be cheaper to buy a new unit, the company will insist upon repairing the old one.
Corollary: If it would be cheaper to repair the old one, the company will insist on the latest model.

Seven-eighths of everything can’t be seen.

It is impossible to make anything foolproof because fools are so ingenious.

Nature abhors people.

When you are served a meal aboard an aircraft, the aircraft will encounter turbulence.

No shoelace ever broke being untied.

Time moves slower in a fast moving vehicle.

Nobody notices the big errors.

The first place to look for anything is the last place you would expect to find it.

If a situation requires undivided attention, it will occur simultaneously with a compelling distraction.


When you drop coins, the pennies will fall nearby, while all the others will roll out of sight.

Two wrongs are only the beginning.

Friendly fire — isn't.

The only way a reporter should look at a politician is down.

If an experiment works, you must be using the wrong equipment.

You can throw a burnt match out the window of your car and start a forest fire, but you can use two boxes of matches and a whole edition of the Sunday paper without being able to start a fire under the dry logs in your fireplace.

The efficiency of a committee meeting is inversely proportional to the number of participants and the time spent on deliberations.