Subject: Murphy’s Laws

Murphy’s Laws:

Various “laws,” axioms, principles and observations that usually convey a cynical view of life and an underlying sense of futility. Most do not prove, or even explain anything, but rather simply state a maxim – usually that things will go wrong.

The larger the project or job, the less time there is to do it.

Odd objects attract fire… never lurk behind one.

Where zoning is not needed, it will work perfectly; where it is desperately needed, it always breaks down.

No shoelace ever broke being untied.

If you want it done quickly, it won't be done correctly.

In an otherwise empty locker room, any two individuals will have adjoining lockers.

If you allow someone to get in front of you, you both will have the same destination, and the other car will get the last parking space.

People specialize in their area of greatest weakness.

You can throw a burnt match out the window of your car and start a forest fire, but you can use two boxes of matches and a whole edition of the Sunday paper without being able to start a fire under the dry logs in your fireplace.

No one is listening until you make a mistake.

An ounce of image is worth a pound of performance.

Never drink anything that’s still on fire.

The race is not always to the swift nor the battle to the strong – but that’s the way to bet.

The most important item in an order will no longer be available.

Avoid any action with an unacceptable outcome.

An ounce of image is worth a pound of performance.

No matter which way you ride, it's uphill and against the wind.

In any human enterprise, work seeks the lowest hierarchical level.

The fact that you do not know the answer does not meant that someone else does.

Make it sufficiently difficult for people to do something, and most people will stop doing it.

You can get away with anything as long as you tell someone about it.